Electronic Arts inhabit a constantly shifting location in art and media practices. We use the term 'electronic' freely to include sound work, digital media, lens based practice, electronic and analogue remix, video installation, and animation, but you might want to think of us as the section that includes computer art, digital and moving image, new media, animation, electronic media ...
By reflecting on and engaging with contemporary practice, the Electronic Arts section engage with media arts and their historical and contemporary position in the art world. Key to the section is research into new audiences and new locations for the electronic arts; by strengthening our engagement with 3D animation in film and online contexts; working with new technologies for dissemination and installation such as mobile devices and the internet; as well as critically engaging with large screen and installation formats. Our resaerch strengths are in sonic arts, and installation, narrative film and experimental video.
We teach the Digital Literacy programme at year 1, and Electronic Arts for all students. The section provides both a critical context for the making of work, through workshops and seminars as well as studio and technical facilities. In Electronic Arts, our teaching and research environment is informed by, and takes advantage of, emerging media technologies at the same time as locating itself within the cultural, politic and aesthetic histories of these tools. From this unique vantage point, it is possible to discern the needs and the possibilities of the future, whilst remaining informed by historical practices in motion, sound and image.
Lecturer in charge of Digital Literacy: